We really believe in not doing something for the sake of doing it. And so I just felt that it would actually make a pretty good Facebook game. So I always thought that, you know, Digital Chocolate came out with Island God, which kind of riffed on some of our ideas, things like shocking people with lightning and stuff. ![]() And so ever since we had our peak on the App Store we wanted to branch Pocket God out, try to hit new game genres, try to extend what the brand means so that we’re not always pigeonholed to the same kind of sandbox game that it is right now on iOS. Why did you bring the game to Facebook in the first place?ĭave – As we’re developing Pocket God we kind of realized that a lot of the appeal of Pocket God is with the humor and the cute characters. Developer Bolt Creative recently teamed up with Quebec-based Frima Studio to bring the game to the world’s largest social network, and Gamezebo recently had the chance to talk to both Bolt’s Dave Castelnuovo and Frima’s Jake Theis about what it’s like taking a hit mobile game and bringing it to Facebook and why the series could be this generation’s Sonic the Hedgehog. And now you can add Facebook to that list. In addition to the iPhone game, which is nearing its 50th episode, there’s also an iPad game, and a series of digital comics. ![]() ![]() Pocket God-the iPhone game that lets you torture worshipping pygmies in an ever increasing number of hilarious ways-is slowly but surely turning into a franchise.
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